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=Welcome to the EdF 425 Wiki= This Wiki has been established to provide a forum for **EdF 425** students at **Clemson University** to record and share information related to their explorations of digital technologies, with special emphasis on classroom applications.

Sample form here
 * Football Score Predictions can be submitted here. **

**Excel Demo workbook**
It's new and improved. Click here to download.

Geogebra
http://www.geogebra.org Free, dynamic modeling software, very similar to Geometer's Sketchpad. Here are some interactive examples of Geogebra creations @http://notropis.net/geogebra/AppletPages/RotatingConics01.html @http://notropis.net/geogebra/AppletPages/BuildingHeightsandMaxAngle.html

Google Earth
@http://earth.google.com/ Google Earth might seem to just be a really cool digital globe, but it's a whole lot more.
 * Google Earth Guide**: @http://earth.google.com/userguide/v4/

**Educational Resources:**

 * CU compiled:** resource list


 * Real World Math:** realworldmath.org A site dedicated to using Google Earth in the Math curriculum.


 * Google Earth for Educators Discussion Group**: @http://groups.google.com/group/google-for-educators - an online community of teachers who are exploring Google Earth in the classroom.


 * GELessons:** @http://gelessons.com/lessons/- A free public resource for using Google Earth in the classroom. Lesson plans, pictures and more.

In your review, include
 * Assignment:** Go to the realworldmath.org site. Browse the lessons. Select one that looks intriguing to you and do a short review of it. Post the review on your wiki page.
 * a screen capture shot to represent the lesson ([|Screenshotpilot]is a free resource to help you grab screencaps.)
 * the name of the lesson,
 * the type of lesson (based on the site's lesson categories)
 * the grade level
 * the math topic/concept/area
 * a description of the instructional approach and student outcomes
 * your professional evaluation including
 * lesson's strengths and weaknesses
 * whether or not it would be appropriate as is for your future math classroom
 * any changes or modifications that you might make to it that would make the lesson better

@http://sketchup.google.com/ Free 3-D modeling program from Google. A bit tricky to learn, but there are lots of online guides, tutorials, and resources to help you. Video Tutorials: [] Sketchup for Educators: @http://www.google.com/educators/p_sketchup_discovery.html Concepts of Geometry lesson plans (pdf): Plan 1 or Plan 2 Quick Reference Cards (pdf): Mac Windows
 * Google Sketchup**


 * Assignment**:
 * 1) Create a sketchup graphic;
 * 2) Export it and bring it in word;
 * 3) Build a problem or instructional exercise around it (and write it up in Word);
 * 4) Save the doc as //yourname_sketchup.doc//
 * 5) Upload it to your main personal Wiki page;
 * 6) On your page under a **Sketchup Reflection** heading, write a single paragraph reflection on the potential value of Sketchup in a HS math classroom

Assignment
 * PowerPoint Tutorial**
 * 1) Use PowerPoint to create a step by step tutorial of how to solve a particular math problem.
 * 2) Use audio narration to guide the user through the steps.
 * 3) Save it to blackboard.

Assignment Use PowerPoint to create a math class poster in the style of those motivation posters we see everywhere.
 * Motivation Poster**
 * 1) Black background
 * 2) A large photo appropriate to your content
 * 3) Two "frames around your photo - a thin black frame and another thin frame that picks up a color in the photo.
 * 4) A large word or phrase using the same color as the colored frame, in a serif font (Times New Roman)
 * 5) In white text below the large word, a sentence, phrase, or definition that goes with your photo and large word.
 * 6) Posted to our "Math Posters" page on this Wiki

Assignment
 * Re-purposed Discovery Education Video**
 * 1) Create an account with Discovery Education ([|www.unitedstreaming.com])
 * 2) Locate and download a short (<2minutes) video segment that could be used in a math class, either as the basis of a problem, to introduce a concept, or to illustrate the application of something taught in high school math. (For our purposes, download it as a QuickTime file.)
 * 3) Import the video into iMovie
 * 4) Lower the volume on the existing video. Then add a narration track that explains how you could use this video in a math class.
 * 5) Export the end result as a CD-ROM QuickTime movie.
 * 6) Upload it to blackboard.